Gary Hill Essay

Heather Geeslin
December 11, 2009
Digital Art and Design
Final Paper: Gary Hill

Gary Hill is said to be one of the pioneers of “video art”. He has had exhibitions worldwide since 1985 at which time he won 1st prize in Tokyo, Japan at the Tokyo International Video Biennale. After winning this first prestigious award, and in the same year, he was awarded another. This time it was in Montreal. Hill’s videos were obviously very award winning videos but they are not simply “video art”, Hill also adds text, sound, language, picture, and body movement to create a “video installation.” Gary Hill started creating “video installations” in the late 1970’s in Seattle, Washington (artnet.com, 2009).
Hill’s greatest influence for his “video art” was the author, Maurice Blanchot. Maurice Blanchot wrote a book in particular that had a great effect on Hill’s outlook upon life. The book was the a philosophical book, “Emmanuel Le’vinas.” The book gave Hill a way to relate objects to each other, but in an extraordinary way. At the same time, each piece had a very significant and independent purpose (Morgan 2007).
An art review from an exhibit at Stedelijik van Abbemuseum, commented on Hill’s installalation’s because they were very appealing to that museum.
In a long, narrow space, figures moving toward the viewer were projected with the slow, sometimes halting movement of people of various ages. Hill addressed the question of perception in two ways: the viewer saw himself confronted with his own activity (passing by images); and in going toward the exit, after his eyes were accustomed to the darkness, the other people in the space also became part of the work. The equipment also played a dual role: on the one hand video screens projected images, on the other they illuminated objects in their midst. In Hill’s work technology is almost always concealed or transformed into sculptural objects and is simultaneously the light source and the origin of the images (Sabine, 2009).

Hill seems more attracted to the visual than the written part, Sabine repeatedly wrote in his review. Sabine wondered why Hill utilized the video screens with such loud speakers, attached like Martin Heidegger who previously mentioned in Hill’s video, but not used again in his piece. The images are small, and the sound is vibrant.
Gary Hill also takes stunned others at a Cartier Foundation in Paris, according to an Art Monthly article from December 2006 when he released his famous and controversial, Frustum and Guilt. Which are: “two neoliberal pieces with an outdated notion of imperialism as property of the of nation state. It doubles that failure of analysis through an evident belief that the content of culture can directly impinge on and transform the agencies of power. This capacity, if it was ever more than illusory, disappeared into history’s wasteful site alongside the imperial power of the nation state” (Townsend, 2006). The Eagle is trapped by the python, which then symbolizes the Iraq War.
Gary Hill published a book himself to try explained to himself better with personal essays, reviews, critical essays, and interviews. Hill titled the book, “Gary Hill” (John Hopkins University Press).
Hill’s video art does not sit easily within an art historical perspective, nor does it rest well within an already unstable history of video art. The history and nature of video art is problematic because it is “between cinema and a hard place,” as the title of Hill’s 1991 video installation suggests. Hill–and other video artists–can undoubtedly be shown to be influenced by art movements such as conceptualism, Dadaism, performance art, as well as the history of film, but what will be of concern here is the unique and singular location of Hill’s art. What is significant with regard to Hill’s art is that his influences stem from poetry and philosophy as much as they come from anything within an art historical field. Therefore, to place Hill’s art necessitates a perspective from which linguistic elements are taken into account as well as those of the visual arts (Hill, 2003)

Gary Hill used all of these interviews and reviews to show exactly what he wanted for the viewers, to show how his “video artistic” ability. Hill proved that with his self-entitle book. Using the movie and language created art along with text to create his visual artwork.

Morgan, Robert. Gary Hill Art+ Performance.

“Between Cinema and a Hard Place: Gary Hill’s video art between words and images. (Critical Essay). “ Critisim. 2003. HighBeam Research. (December 6, 2009.) http://Highbeam.com/doc/1g1-105967793.html

“Art; Gary Hill, Plugged In to the Electron Avant-Garde.” The Washington Post. 1994. Highbeam Resasearch. (December 6, 2009) http://www.highbeam.com/doc/1p2-876940.html

“Gary Hill.” Art Monthly. 2006. Highbeam Resaserch. (December 6, 2009) http://www.highbeam.com/doc/1g1-159863977.html

“Gary Hill.” (exhibit at Stedelijk van Abbemuseum, Eindhoven)(Reviews).” Artforum International. 1993. Highbeam research. (December 6, 2009). http://www. Doc/1g1-14875231.html

“Gary Hill” Gary Hill.

“Six Questions to Gary Hill.” Parachute: Contrempary Art Magazaine. 1996.

Add a comment December 12, 2009

Final Project

I took a picture of my Christmas tree. It’s a bright pink tree. But also made of pink feathers, then I added the faded applications, and the blur, along with the faded, and finally I took the red eraser over the top of the walls in the background and on the floor where the presents are the really make the floor look odd.

Add a comment December 11, 2009

Pinky’s Movie

Add a comment November 30, 2009

Bling Poster’s

Gestault Bling

Add a comment November 29, 2009

Zombie Poster

/Users/heathergees/Desktop/poster zombie.psd

Add a comment November 29, 2009

Zombie Poster #2, because I was going to ask my group which one they preferred better…

Poster number 2

Add a comment October 5, 2009

After having the N1H1 Flu, here are my Zombie poster that I created two weeks ago. I missed the critique. Sadly….

Add a comment October 5, 2009

Assignment #3: What is the difference between using digital technologies as a tool versus as a medium?

Plain and simply, in my opinion, individual creativity is the difference between using digital technology as a tool and a medium.  A digital work, according to our text, is “work exclusively used as the digital platform from production to presentation.”   Although Webster defines medium as a “means of effectively conveying something,” someone else has initially “installed” everything that we utilize on a computer.  Digital technology may possibly be a medium, but it is very different, in my opinion, than utilizing the left side of a creative individual’s brain.

Our text clearly points out that the idea of “pointing and clicking” is not the sole proprietor of digital technology.   Digital technology, of course, is a much newer means of creating a work of art.  It does not look, as far as my opinion is considered, as creative as a famous work of art.  There are few “works of arts” that the average American recognizes as a “masterpiece.”  A masterpiece is an individual’s display of his “individual” skill.  Digital technology does not display one person’s skill.  Digital technology is utilizing at least the creativity of two.  The first individual is entity is whole-heartedly the computer programmer.  The second party then is the “typist.”  Our text describes digital technology as “participatory.”  Is participating in a work of “art” enough to make one the artist?  I don’t think so.  A medium reveals itself to be much, much more “self expressive.”  An individual, not the combination of a human being and computer, generate an inspirational, imaginative “work of art.”

An artist, an artiste, is a much more dynamic source of creativity.  An “entity” of God is far more imaginative that any processor could hope to be.  A laptop computer could never convey the inspirational outlook that a “true artist” could convey.

Our textbook points out that a digital medium is truly “dynamic.”  I don’t think so.  A computer is completely unable, in my opinion; to creative something as inspirational as one individual’s “left sidedness.” The computer has color panel series, and hardware that consist of lots of software and liquid crystal display screens. Because of the of all this software, does make a computer never-repeating, sort of variation and it gives a sense of something somthing but its on that type of computer.  The art of digital age, or object you could say, may be transforming. But the computer is not transforming it in just getting older with time and newer version will soon be along to take its place, there is nothing “dynamic” about that.  It only takes time for age to take its place.

Add a comment September 14, 2009

Assignment number 4

The Father of the Bride…Movie ad for a 1991 film.. Encouraging marriage for a family and getting to see the fathers reaction to the news of their daughters marriage. The image obviously brings all the attention to the lips of the daughter kissing her father good-bye. While wearing her vale.

Continue Reading 1 comment September 9, 2009

Assignment number 2

How does digital art/new media relate to or impact different aspects of our western culture?

Today, most people in the US view culture as something that mediates between individuals and society. The mediation usually comes from books, paintings, buildings, films and social institutions that are joined by “cultured people.” The mass media tries very hard to portray any type of culture from the media of “high culture mainly in reliance on mechanical means of reproduction and in wide distribution. Some people today try education themselves more than the normalcy of people and try to find an interest of maybe a time period in the cultural background that looks appealing to them. This is all due to the Internet.
Because of the Internet, there can be a more global connect world looking at the different types of culture throughout the world. People from different countries can now compare their cultural beliefs to the United States, and the United States can compares their cultural beliefs to the rest of World. All of these different beliefs help the world come together, and experience something different and new for the first time thanks to the digital art that is now available on the Internet.
Modern cultures are reading to explore different cultures and the western cultures are probably becoming a little bored with their same western ways. With the mix of the something new and old, the products could be created of something completely new and exciting for both, the eastern and western cultures/ ways with the same technology.
New media is always a good thing for people. Creating in jobs, expressions, and a whole new type of art to be explored and pushed to the limits to entertain the public with something everyone can enjoy. Even though the art is a way of expressing it also is a way of showing the world, like other smaller countries, what they have to look forward to when their country and become more developed technologically as the US or Japan.
As soon the smaller countries see what it takes to become more technological advanced countries, they will start to work harder. When working harder, then they can achieve more as countries and not just as a war zone. They start to thrive for that more modern world, and soon some countries can achieve that infamous spot that they had waited for, for so long. The poorer country just does not want to loose what they have worked so hard for.
All in all, the new media or digital art can be a great change for the world. It can cause countries to want to change their ways so they can achieve their great wish of being a technological country. Something that so many countries dream to have the chance .The dream helps the citizens to become hard works to achieve their dream. Now how many people get to say I got my dream?

Add a comment September 9, 2009

Flickr Photos

Top Rated

Archives

Top Rated

Top Clicks